Sunday, April 15, 2018

Island and random encounters tables speciation.

This is inspired from this youtube video about how species fill vacant ecological niches on isolated islands. For exemple how kiwi birds took on the role and characteristics of rats in the absence of these mammals.

Let try to apply this on random encounter tables. Now random encounter tables are not really ecologies or biomes but since we are familiar with their content it can be fun to generate interesting variants.

Let use the the Forest/Wooded encounters from the Labyrinth Lord's Wilderness Monster Encounter Table.

Forest/Wooded encounters (1d20)
  1. Bee, giant killer
  2. Boar
  3. Bugbear
  4. Cat, Panther
  5. Cockatrice
  6. Dryad
  7. Dragon, Green
  8. Elf
  9. Ghoul 
  10. Hobgoblin
  11. Werewolf
  12. Brigands
  13. Orc
  14. Roc, small
  15. Spider, giant crab
  16. Troll
  17. Unicorn
  18. Wight 
  19. Wolf
  20. Wolf, dire

Let remove half the encounters so that the "surviving" monsters can fill their "niches".

We roll 10d20: 20 - 11 - 2 - 17 - 20 - 5 - 12 - 12 - 6 - 4 (re rolling doubles: 7, 10)
  1. Bee, giant killer
  2. Boar
  3. Bugbear
  4. Cat, Panther
  5. Cockatrice
  6. Dryad
  7. Dragon, Green
  8. Elf
  9. Ghoul 
  10. Hobgoblin
  11. Werewolf
  12. Brigands
  13. Orc
  14. Roc, small
  15. Spider, giant crab
  16. Troll
  17. Unicorn
  18. Wight 
  19. Wolf
  20. Wolf, dire
Now let see who fill these empty niches

For each absent monster we assign a random survivor who will speciate to fill it empty niche, we will combine the two monsters to create a new one. This new monster use the survivor stats bloc and switch 2d3 characteristics with the monster it is replacing.

Characteristics table (d12)
  1. No.Enc
  2. Alignment
  3. Movement
  4. Armor Class
  5. HD (size) 
  6. Attack type
  7. Damage
  8. Saves
  9. Morale
  10. Hoard class
  11. Special ability or vulnerability 
  12. Appearance  
If we make the rolls we end up with:
  1. Boar wight 
  2. Panther trolls  
  3. Cockatrice elves 
  4. Dryad bugbears 
  5. Green dragon ghouls 
  6. Hobgoblin wolfs 
  7. Werewolf bugbears 
  8. Brigands giant killer bees 
  9. Unicorn giant killer bees 
  10. Dire wolf wolf (??) 
What happen to the original survivor monsters?
Let roll on the adaptation table to find out:

Adaptation table (d8)
  • 1-2 Dwarf variant (-1 HD, step up No Enc.) 
  • 3-4 Giant variant (+1 HD, step down No Enc.) 
  • 5-6 Random characteristic variant (roll on the characteristic table and modify this characteristic to create a variant)
  • 7 Stunted variant (roll on the characteristic table and nerf or dilute this characteristic)  
  • 8 Hyper variant (roll on the characteristic table and boost or intensify this characteristic) 
If we make the rolls we end up with:
  1. Giant giant killer bee
  2. Hyper Bugbear (Hyper variant: boost number encountered!)
  3. Dwarf Elf
  4. Giant Ghoul 
  5. Dwarf Orc
  6. Dwarf small Roc  
  7. Giant giant spider crab  
  8. High Damage Trolls (Hyper variant: boost damages!) 
  9. Giant Wight 
  10. Climbing Wolf (Random characteristic variant: movement type) 
Our final forest island random table: 
  1. Giant Wight 
  2. Boar Wights (tusked wights who search the ground with their big groin) 
  3. High Damage Trolls (ouch!)
  4. Panther Trolls (stealthy four legged trolls)  
  5. Dwarf Elves
  6. Cockatrice Elves (use petrification to craft stuff out of petrified victims) 
  7. Hyper Bugbear (larger No. Enc.) 
  8. Dryad Bugbears (tree linked female bugbears) 
  9. Werewolf Bugbears (bugbears who turn into dire wolves) 
  10. Giant Ghoul  
  11. Green Dragon Ghouls (greedy scaly toxic breath ghouls) 
  12. Dwarf Orc
  13. Hobgoblin Wolfs (weapon using bipedal wolfs) 
  14. Dwarf Small Roc (mounts for the dwarf elves or orcs)   
  15. Giant Giant Spider Crab 
  16. Giant Giant killer bee (they are getting quite big!)
  17. Brigands giant killer bees (killer bees who ambush people to hoard their stuff) 
  18. Unicorn giant killer bees (white bees who produce magical honey for maidens) 
  19. Dire Island Wolves (cosmetic variant Dire wolf) 
  20. Climbing Wolves

Monday, April 9, 2018

The Doodle Factory in the Skies is back.

I put back The Doodle Factory in the Skies on my LULU store.

The zine is build around a drawing jam I did with my friend Melissa (but the zine is composed of 75% of my illustrations). The zine is in full color so a bit pricey but not too much.

This is a really whimsical set of 20 floating locations. Each location is represented by a big central illustration and a set of 6 (or more) small illustrations. The thing is that you roll a couple d6 to see what you find in these locations. These is also some rules for drifting from one location to a other.

The central theme is a big factory that pollute the other floating islands and a dragon that hoard enchanted trash around a micro-moon.

I personally like this setting and I enjoyed playing with it using the Black Hack but some people told me that the setup was too strange for them to figure out how to use it. If you are looking for something with more emphasis on wonder you might like it. There is a bit of a Planescale vibe to it. My non-gamer friends quite liked it and had a lot of fun contributing more to the setting when I asked them questions.

I will maybe revisit it on my blog, commenting on each floating locations.

Friday, March 30, 2018

The Fabulous Pocket Guild mini zine is availlable!

I used my tiny adventurers drawings to create a mini zine as a reward for my patrons on Patreon.
I want to eventually compile all the characters together into a pocket book on LULU.

I drew a collection of 120 tiny adventurers, each zine include a random selection of 15 tiny adventurers with 15 tiny character sheets. The way I imagined them to be used is that each zine is a guild or a stable of 15 characters. The players use their zine to create their character and they can switch between characters between session or in town. The zines are 34 pages long (including cover & back cover)

Monday, March 12, 2018

Paper Biome is Available!

Paper Biome is on LULU!

I made several versions because Print on Demand let us easily do that:
  • Paper Biome Full version (print, include everything, 161 color pages) 50$
  • Miniatures Only (print, only the miniatures, no tiles, no generator) 35$
  • Generator Only (generator & sheets only, no miniatures or tiles) 25$
  • PDF Paper Biome (full version) 12$ 

(This is in Canadian dollars)

I designed the generator to work with the paper miniatures but I guess you can still use it without the miniatures, except that you will only have the miniatures portraits to represent the creatures. This is really a kit to cut up and glue.

You better wait the next free shipping coupon to order.

Tuesday, March 6, 2018

Coming Soon!

I finished Paper Biome and I am waiting for my proof copy.
The thing is huge and in full color.

I hope that at least one person will assemble the miniatures. :)